Academic Program Proposal
Main_Content
Date Proposal Activated | Institution and Proposal | Degree Awarded | Academic Program Name | Objections Received | Objection Deadline | MHEC Final Action | Final Decision Date |
|---|
| Maryland Institute College of Art (M.I.C.A.) Proposal | Master of Professional Studies (M.P.S.) | Game Design | | 6/25/2026 | | |
| Game Design Program Description |
| MICA is proposing a M.P.S. in Game Design. Below is a brief program description: <br> <br>PLO 1 — Analyze the structure and cultural role of games: Embedded through theory, worldbuilding, and systems design. Foundations and Narrative courses build critical frameworks; Systems and Gamification courses expand cultural and behavioral analysis. <br> <br>PLO 2 — Create professional-level design documentation and communicate complex ideas clearly: Reinforced through documentation-based deliverables including Game Design Documents, system maps, art bibles, production roadmaps, and professional presentations. <br> <br>PLO 3 — Produce functional prototypes through iterative processes and usability testing: Centrally featured in Prototyping, Level Design, all Studios, and Capstone courses. Students iteratively design, test, and refine prototypes that integrate art, narrative, and gameplay. <br> <br>PLO 4 — Lead and manage cross-disciplinary creative teams using agile production methods: Developed in Production and Studio courses through collaborative workflows, agile project management, and leadership exercises emphasizing inclusion and accountability. <br> <br>PLO 5 — Apply market, ethical, and aesthetic considerations to real-world game projects: Explored in courses on Business Strategy, Gamification, Play Theory, and Studio projects emphasizing ethics, accessibility, sustainability, and social impact. <br> |